Thursday, July 7, 2016

Game Model: Low-poly Hammer

Modeled using Maya 2016.5 and Zbrush 4R7. After extensively studying Normal Map generation of Hard Surface High Poly to Low Poly in Maya and had a great understanding of hard and soft edges in conjunction with UV maps, created this game model.Finally, it's a huge satisfaction to learn all the nuansances of normal map generation with no errors(can be some very negligible..ofcourse) in the output.
Later, the fun part was texturing in quixel suite.Generated Albedo,Normal,Roughness and Metallic Maps.Finaly, tested renders in Marsmoset Toolbag and Keyshot. Here is a quick turntable.

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