Sunday, July 31, 2016
Saturday, July 30, 2016
Wednesday, July 27, 2016
Architectural Visualization
Replica of the bed at my home. Modeled both high poly & low poly, uv mapped, textured and rendered in 24 hours. All albedo, specular, gloss, normal and ao maps at 4K resolution. This time itz Marmoset Toolbag for render.
Real Pic from one of our bedrooms.
And these are my model views.
Model in making
Sunday, July 24, 2016
Thursday, July 7, 2016
Game Model: Low-poly Hammer
Modeled using Maya 2016.5 and Zbrush 4R7. After extensively studying Normal Map generation of Hard Surface High Poly to Low Poly in Maya and had a great understanding of hard and soft edges in conjunction with UV maps, created this game model.Finally, it's a huge satisfaction to learn all the nuansances of normal map generation with no errors(can be some very negligible..ofcourse) in the output.
Later, the fun part was texturing in quixel suite.Generated Albedo,Normal,Roughness and Metallic Maps.Finaly, tested renders in Marsmoset Toolbag and Keyshot. Here is a quick turntable.
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